Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values. Mobile View displays the values in small print after the modifier words.
Icon
Cost
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit GatesFile:IconHelp exitGates.png|link=Exit Gates|32px are powered and there is at least one Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px remaining in the environment, »Hex: No One Escapes Death» activates and lights its Totem: * »’Increases»’ your Movement speed by »’ 2 »’/»’ 3 »’/»’ 4 %»’. * Survivors suffer from a permanent »»’ExposedFile:IconStatusEffects exposed.png|link=Exposed|32px»»’ »’Status Effect»’.
»Hex: No One Escapes Death» remains inactive if no Dull Totems are available.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
«And the beast became faster and more powerful as if The Entity’s shadowy whips were lashing at its back.»
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit GatesFile:IconHelp exitGates.png|link=Exit Gates|32px are powered and there is at least one Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px remaining in the environment, »Hex: No One Escapes Death» activates and lights its Totem: * »’Increases»’ your Movement speed by »’ 2 »’/»’ 3 »’/»’ 4 %»’. * Survivors suffer from a permanent »»’ExposedFile:IconStatusEffects exposed.png|link=Exposed|32px»»’ »’Status Effect»’.
»Hex: No One Escapes Death» remains inactive if no Dull Totems are available.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
«And the beast became faster and more powerful as if The Entity’s shadowy whips were lashing at its back.»
When equipping a Hex Perk, the procedural Map generator will randomly assign it to any of the 5 Dull Totems spawning throughout the Trial Grounds, turning it into a Hex Totem.
Cleansing [ ]
While Hex Perks are in general the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem.
Hex Perks [ ]
A Hex that gains the favour of The EntityFile:IconHelp entity.png|link=Entity|32px when blood is spilt.
Damaging a Survivor with either your »Basic Attack» or »Special Attack» prompts The Entity to hold all PalletsFile:IconHelp pullDown.png|link=Pallets|32px within a radius of »’ 24 »’/»’ 28 »’/»’ 32 metres»’ from that Survivor’s location in place for the next »’ 15 seconds »’, preventing Survivors from pulling them down.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«It would be no leap of the imagination to suggest that the Trials are a biological response of sorts.» — Journal of Talbot Grimes
A Hex that ensures those lesser than you are properly herded.
Survivors who perform a »’rushed»’ vault through a WindowFile:IconHelp window.png|link=Window|32px prompt The EntityFile:IconHelp entity.png|link=Entity|32px to block it for the next »’ 14 »’/»’ 17 »’/»’ 20 seconds»’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«You have no control. People like you never did.» — Ji-Woon Hak
A Hex rooting its power on hope.
The false hope of Survivors ignites your hunger.
Each time a SurvivorFile:IconHelpLoading survivor.png|link=Survivor|32px is rescued from a Hook when you are at least »’ 24 metres »’ away, »Hex: Devour Hope» recieves »’ 1 Token »’: * »’ 2 Tokens »’: »’ 10 seconds »’ after hooking a Survivor, gain a »’ 3 »’/»’ 4 »’/»’ 5 %»’ »»’HasteFile:IconStatusEffects haste.png|link=Haste|32px»»’ »’Status Effect»’ for the next »’ 10 seconds »’. * »’ 3 Tokens »’: Survivors suffer permanently from the »»’ExposedFile:IconStatusEffects exposed.png|link=Exposed|32px»»’ »’Status Effect»’. * »’ 5 Tokens »’: You are granted the ability to kill all Survivors by your own hand.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
Two trapped Hex TotemsFile:IconHelpLoading totem.png|link=Hex Totems|32px will spawn in the Trial Grounds. * When either Hex Totem is cleansed or blessed, all SurvivorsFile:IconHelpLoading survivor.png|link=Survivors|32px suffer from the »»’ExposedFile:IconStatusEffects exposed.png|link=Exposed|32px»»’ »’Status Effect»’ for »’ 40 »’/»’ 50 »’/»’ 60 seconds»’. * The second Hex Totem will immediately turn into a Dull Totem.
«Her home become profane.»
A Hex rooting its power in despair.
Your hunt is an irresistible song of dread which muddles your prey’s attention.
SurvivorsFile:IconHelpLoading survivor.png|link=Survivors|32px recieve a »’ 2 »’/»’ 4 »’/»’ 6 %»’ Regression penalty on Failed Skill ChecksFile:IconHelp skillChecks.png|link=Failed Skill Checks|32px for Repair and Healing actions.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
A Hex rooting its power on hope.
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit GatesFile:IconHelp exitGates.png|link=Exit Gates|32px are powered and there is at least one Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px remaining in the environment, »Hex: No One Escapes Death» activates and lights its Totem: * »’Increases»’ your Movement speed by »’ 2 »’/»’ 3 »’/»’ 4 %»’. * Survivors suffer from a permanent »»’ExposedFile:IconStatusEffects exposed.png|link=Exposed|32px»»’ »’Status Effect»’.
»Hex: No One Escapes Death» remains inactive if no Dull Totems are available.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
«And the beast became faster and more powerful as if The Entity’s shadowy whips were lashing at its back.»
A Hex that toys with a victim’s suffering.
If there is at least one Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px remaining in the Trial Grounds, »Hex: Plaything» activates on a random Totem each time a Survivor is hooked for the first time: * The hooked Survivor suffers from the CursedFile:IconStatusEffects cursed.png|link=Cursed|32px and »»’ObliviousFile:IconStatusEffects oblivious.png|link=Oblivious|32px»»’ »’Status Effects»’ until »Hex: Plaything» is cleansed. * For the first »’ 90 seconds »’, only the »»’Cursed»»’ Survivor is able to cleanse the Hex Totem. * The AuraFile:IconHelp auras.png|link=Aura|32px of »Hex: Plaything»’s Hex Totem is revealed to the Cursed Survivor within »’ 24 »’/»’ 20 »’/»’ 16 metres»’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«We came. Now you must come with us. Taste our pleasure.» — Pinhead
A Hex that lashes out upon its destruction.
Those who cross you will be punished.
* Survivors cleansing any TotemFile:IconHelpLoading totem.png|link=Totem|32px suffer from the »»’ObliviousFile:IconStatusEffects oblivious.png|link=Oblivious|32px»»’ »’Status Effect»’ for »’ 35 »’/»’ 40 »’/»’ 45 seconds»’. * After cleansing or blessing a Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px, the AurasFile:IconHelp auras.png|link=Auras|32px of all Survivors are revealed to you for »’ 15 seconds »’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
Those who cross you will be punished.
«Bloody fool, you pulled the trigger on yourself.» — Caleb Quinn
A Hex that affects all Survivor’s Generator Repair progress.
All GeneratorsFile:IconHelpLoading generators.png|link=Generators|32px automatically regress at »’ 100 »’/»’ 150 »’/»’ 200 %»’ of the normal Regression speed whenever they are not being repaired.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«A curse is upon you. It will cause your ruin.»
A Hex that hinders the Survivors’ Aura-reading abilities.
The last »’ 2 »’/»’ 3 »’/»’ 4 Survivors»’ hit with either your »Basic Attack» or »Special Attack» suffer from the »»’BlindnessFile:IconStatusEffects vision.png|link=Blindness|32px»»’ »’Status Effect»’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«She touched your skin, you bear the witch’s mark!»
A Hex rooting its power on hope.
The false hope of Survivors fills you with excitement and strengthens your Totems.
For each Totem remaining in the environment, »Hex: Thrill of the Hunt» gains »’ 1 Token »’. * Survivors suffer from a stack-able »’ 8 »’/»’ 9 »’/»’ 10 %»’ Action Speed penalty per Token to Cleansing and Blessing, up to a maximum of »’ 40 »’/»’ 45 »’/»’ 50 %»’. * Grants a stack-able »’ 10 % »’ bonus BloodpointsFile:IconHelp bloodpoints.png|link=Bloodpoints|32px for actions in the HunterFile:DailyRitualIcon_hunter.png|link=Hunter|32px Category per Token, up to a maximum of »’ 50 % »’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
The false hope of Survivors fills you with excitement and strengthens your Totems.
A Hex which maintains the vile powers that flow throughout the Trial.
The AurasFile:IconHelp auras.png|link=Auras|32px of Survivors within »’ 2 »’/»’ 3 »’/»’ 4 metres»’ of any Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px are revealed to you. * When another Perk’s Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is cleansed or blessed, its Hex is transferred to the »Hex: Undying» Totem, including any accumulated Tokens, disabling »Hex: Undying» instead.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values. Mobile View displays the values in small print after the modifier words.
Icon
Cost
A Hex that lashes out upon its destruction.
Those who cross you will be punished.
* Survivors cleansing any TotemFile:IconHelpLoading totem.png|link=Totem|32px suffer from the »»’ObliviousFile:IconStatusEffects oblivious.png|link=Oblivious|32px»»’ »’Status Effect»’ for »’ 35 »’/»’ 40 »’/»’ 45 seconds»’. * After cleansing or blessing a Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px, the AurasFile:IconHelp auras.png|link=Auras|32px of all Survivors are revealed to you for »’ 15 seconds »’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
Those who cross you will be punished.
«Bloody fool, you pulled the trigger on yourself.» — Caleb Quinn
A Hex that lashes out upon its destruction.
Those who cross you will be punished.
* Survivors cleansing any TotemFile:IconHelpLoading totem.png|link=Totem|32px suffer from the »»’ObliviousFile:IconStatusEffects oblivious.png|link=Oblivious|32px»»’ »’Status Effect»’ for »’ 35 »’/»’ 40 »’/»’ 45 seconds»’. * After cleansing or blessing a Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px, the AurasFile:IconHelp auras.png|link=Auras|32px of all Survivors are revealed to you for »’ 15 seconds »’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
Those who cross you will be punished.
«Bloody fool, you pulled the trigger on yourself.» — Caleb Quinn
A Hex that lashes out upon its destruction. Those who cross you will be punished.
The Hex effects persist as long as the related Hex Totem is standing.
«Bloody fool, you pulled the trigger on yourself.» — Caleb Quinn
Contents
History [ ]
Version 3.6.0 [ ]
Survivors cleansing a Dull Totem suffer from the ObliviousStatus Effect for 35 / 40 / 45 seconds.
The Hex effects persist as long as the related Hex Totem is standing.
Version 5.3.0 [ ]
Those who cross you will be punished.
The Hex effects persist as long as the related Hex Totem is standing.
Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values. Mobile View displays the values in small print after the modifier words.
Icon
Cost
A Hex that affects all Survivor’s Generator Repair progress.
All GeneratorsFile:IconHelpLoading generators.png|link=Generators|32px automatically regress at »’ 100 »’/»’ 150 »’/»’ 200 %»’ of the normal Regression speed whenever they are not being repaired.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«A curse is upon you. It will cause your ruin.»
A Hex that affects all Survivor’s Generator Repair progress.
All GeneratorsFile:IconHelpLoading generators.png|link=Generators|32px automatically regress at »’ 100 »’/»’ 150 »’/»’ 200 %»’ of the normal Regression speed whenever they are not being repaired.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«A curse is upon you. It will cause your ruin.»
A Hex that affects all Survivor’s Generator Repair progress.
All Generators automatically regress at percentage of the normal Regression speed whenever they are not being repaired.
The Hex effects persist as long as the related Hex Totem is standing.
«A curse is upon you. It will cause your ruin.»
Contents
History
Version 1.3.1
2 / 3 / 4 Survivors are affected by Hex: Ruin, which causes the following:
The Hex effects persist as long as the related Hex Totem is standing.
Version 2.6.0
All Survivors are affected by Hex: Ruin, which causes the following:
The Hex effects persist as long as the related Hex Totem is standing.
Version 3.5.0
Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100 / 150 / 200 % of the normal Regression speed.
Hex: Ruin affects all Generators.
The Hex effects persist as long as the related Hex Totem is standing.
Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values. Mobile View displays the values in small print after the modifier words.
Icon
Cost
A Hex which maintains the vile powers that flow throughout the Trial.
The AurasFile:IconHelp auras.png|link=Auras|32px of Survivors within »’ 2 »’/»’ 3 »’/»’ 4 metres»’ of any Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px are revealed to you. * When another Perk’s Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is cleansed or blessed, its Hex is transferred to the »Hex: Undying» Totem, including any accumulated Tokens, disabling »Hex: Undying» instead.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
A Hex which maintains the vile powers that flow throughout the Trial.
The AurasFile:IconHelp auras.png|link=Auras|32px of Survivors within »’ 2 »’/»’ 3 »’/»’ 4 metres»’ of any Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px are revealed to you. * When another Perk’s Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is cleansed or blessed, its Hex is transferred to the »Hex: Undying» Totem, including any accumulated Tokens, disabling »Hex: Undying» instead.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within several metres of any Dull Totem are revealed to you.
The Hex effects persist as long as the related Hex Totem is standing.
Contents
History [ ]
Version 4.2.0 [ ]
While Hex: Undying is active, Survivors within 2 metres of any Totem have their Aura revealed for 4 / 5 / 6 seconds.
When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.
Version 4.5.0 [ ]
The Auras of Survivors within 2 / 3 / 4 metres of any Dull Totem are revealed to you.
The Hex effects persist as long as the related Hex Totem is standing.