что такое скины в осу

Программные файлы osu!

Структура файлов в установочной директории osu! в Windows и macOS

Программные файлы osu! — это набор файлов для работы osu! и отслеживания действий пользователя во время игры.

Пути установки

Директории, куда по умолчанию устанавливается osu!:

WindowsmacOS
C:\Users\ \AppData\Local\osu!/Applications/osu!.app/Contents/Resources/drive_c/osu!

Папки

Папка Chat создаётся при включении опции «Вести логи личных сообщений», или когда пользователь выполняет команду /savelog в окне чата.

Файлы с логами сообщений могут быть открыты в любом текстовом редакторе и имеют формат названия <название вкладки>—<ГГГГММДД>— <ЧЧММСС>. Пример:

#multiplayer-20121115-040845 (/savelog во вкладке #multiplayer 15 ноября 2012 года в 04 часа 08 минут и 45 секунд).

Downloads

В папке Downloads хранятся карты, скачиваемые через osu!direct (для этого нужен osu!supporter). После скачивания они автоматически переносятся в папку Songs.

Exports

Localisation

Папка Localisation появляется при изменении языка в настройках игры. В ней находятся текстовые файлы с переводом osu!, которые могут использоваться для замены английского текста на основе выбранной локализации.

Replays

Примечание: раньше реплеи записывались с низкой частотой кадров, которая потом была увеличена для более плавного воспроизведения.

В папке Replays находятся файлы реплеев, сохранённые пользователем. Их можно воспроизвести только при наличии карт, использовавшихся для записи. В каждом реплее содержится итоговая статистика игры, а также движения курсора и нажатия клавиш. Чтобы создать реплей, нажмите F2 на экране с результатами или кликните по кнопке «Сохранить реплей» (есть только в одиночном режиме).

Примечание: для загрузки реплеев на YouTube может пригодиться Osr2mp4: автоматическая конвертация реплея в видео.

Screenshots

Примечание: чтобы сделать скриншот, нажмите горячую клавишу ( F12 по умолчанию).

Skins

В папке Skins хранятся скины, созданные другими игроками и предназначенные для смены оформления клиента. Их можно скачать из соответствующего форума и установить, кликнув два раза по скачанному скину в файловом менеджере. «osu! by peppy» — единственный скин, у которого нет отдельной папки и который нельзя удалить.

Songs

Скрытые папки

Эти папки скрыты, поскольку любые изменения в них могут помешать правильному запуску osu!.

Файлы данных osu!. Содержат кэшированные данные, например, фоновые изображения карт и аватарки других игроков.

Файлы

Предупреждение: изменение этих файлов может помешать корректной работе osu! или привести к потере ваших локальных данных.

Файлы базы данных (.db)

.cfg (файлы настроек)

Файлы настроек содержат параметры, влияющие на работу osu!. Их можно открыть с помощью текстового редактора.

.exe (приложение)

osu!.exe (Запускает osu!)

.dll (динамические библиотеки)

Источник

Skinning FAQ

This article is about frequently answered skinning questions.

Getting started

What is skinning?

Skinning is a simple image changing mechanism that osu! will load upon selecting a skin in the options. Putting a skin together is easy, but creating the assets for it is a little more difficult to achieve.

Can someone make this skin from that show/game?

If you have gone through the entire skinning forums and you are certain that you cannot find that skin, then congrats, osu! doesn’t have it yet. With this in mind, you can take this initiative to create the skin you dream of and make it something that everyone else may want!

Nevertheless, please, never request for a skin anywhere in the forums. Failing to follow this rule will result in your thread being moved to the wastelands.

Where can I get this skin that I saw someone play with?

First off, do not ask this in the forums; otherwise, your thread will most likely be thrown into the wastelands. Secondly, you’re better off asking that person for the skin they’re using. They may give it to you, but that may not always be the case.

Can I use a skinned element from someone else’s skin?

Yes, you can use skinning elements from other skins. These are called «mixed skins» or «skin mashups». However, you are not allowed post these on the skinning subforum with or without permission! You could, however, post them in your signature or me! userpage.

The only exception to this are sounds, as they are typically harder to make. These can be used from other skins, even without explicit permission from the original skinner. It would, however, be nice of you to credit the original skinner.

What should my skin folder contain?

When releasing your skin, however, you should remove such files to keep the file size down. If you happen to be using the template skin, delete the elements that are not modified because osu! will handle the missing elements automatically.

Do note, however, the folder called taiko (case-insensitive) is reserved for osu!taiko skins which will override all of the osu!taiko elements (and some interface elements when playing an osu!taiko beatmap).

How do I reload my skin in osu!?

You can also exit and reopen osu! or start the updater to reload the skin, but it usually is much quicker to use the four-keystoke combination to reload the skin in osu!

What are skinning sets?

In osu!, there are over 200 skinnable elements (not including the individual animated frames). However, you are not required to skin all of them. Instead, you can simply remove them as osu! will use the default images for the ones you don’t include.

That being said, a skinning set (defined by the Ranking Criteria) basically states which elements must be skinned if one of them in the set were skinned. For example, the player using your skin may not like it if you had only skinned only half of the default numbers and left the others as to use their defaults. However, this only strictly applies to beatmap skinning but you may want to take this into account for you own skin.

Is an edited skin a mixed skin?

Edited skins are considered mixed. Thus, they cannot be posted in any subforums.

Can I remake a skin that someone else made?

Yes, you can have a similar skin theme as someone else who might have done it before you. However, you must make the assets yourself and, obviously, don’t copy the assets from the other skin you are trying to remake.

Why isn’t there a database for skins, like beatmaps?

Sharing

How do I share my skin?

Can I post a mixed skin in the skinning subforums?

No, you are not allowed to post a mixed skin in any subforums. The same thing applies for edited skins as well.

Where can I post my mixed skin?

You can use your me! userpage, your signature, the /r/osuskins subreddit, or anywhere else outside of the osu! forums.

Can I post a skin remake?

Yes, skin remakes are not considered to be mixed. So you can post these, as long as none of the assets were copied or duplicated from another skin (in which, it would be considered mixed).

Can I post R15 skins in the skinning subforums?

Yes, and if you do, you must add warning on your forum post. R15 skins may include but not limited to:

To add this warning, simply prefix [R15] to your thread post title and write a notice at the top of the post itself.

Can I post R18 skins in the skinning subforums?

No, you are never allowed to post skins that contains any R18 content anywhere in osu! Period.

If you post your R18 skin anywhere in the osu! community, be aware that you will be punished for that. On the other hand, if you release it outside the osu! community walls, nobody will hunt you down. R18 skins may include but not limited to:

Post template

If you don’t know how to make friendly looking thread, you can use this template.

It is really important to include various screenshots of gameplay and the song selection, etc. A lot of people will want to see your skin looks like before carelessly downloading it! You can use upppy or imgur to upload them.

skin.ini

What is skin.ini?

What is v1.0 and v2.0+?

Skin v1.0 was the old skinning style that was used from the game’s skinning support launch until March 2013. After that point in time, skin v2.0 was released along side a brand new set of skinning elements with some changes. To see a changelog of skinning updates, see the Versions section in the skin.ini article.

It may not seem important to denote which version to use, but understand that some older features may not be available in the latest version of skinning and vise versa.

Audio

Sound format hierarchy

The hierarchy of the sound formats that osu! will use is as follows:

Images

What format should the images be in?

What are overlays?

What window resolution should I skin?

Since osu! can be played using different window resolutions, some skinning elements may either overlap or be placed farther apart than anticipated. This means that not all elements will stretch or scale themselves to fit the game window resolution.

It is best to keep the following resolutions in mind while skinning.

Images will be adjusted by the game itself to fit resolutions derivating from the ones mentioned above. Most of them will be rescaled to fit the playfield or repositioned on different aspect ratios.

HD images

Every sprite has an HD counterpart, even all frames in an animation can have HD counterparts. As a result, the filesize of the folder or archive will increase due to having more images than normal.

All HD images may also be bigger in filesize due to the fact that the canvas size used is four times bigger compared to the normal sprite. There are essentially two resolution modes osu! is using. Each of them prefers one set of images. The first mode is LowResolution while the second mode is HighResolution.

Ranking screen hit score hierarchy

The ranking screen preferences the static version of skinning elements over the animationed ones. That is, if an animation and a static version of an element is included, the hierarchy is as follows:

However, the osu!mania ranking screen is an exception to this. That is, if an animation and a static version of an element is included, the hierarchy is as follows:

Notice: In osu!mania, osu! ignores the specified path from the skin.ini file and will only use the image from the root directory (the folder where the skin elements are loaded).

Animations

How do I animate an element?

The animation frame rates for each element are inconsistent. Some use a value defined in the skin.ini file, some use the client’s defined value, while others are based on the BPM (beats per minute) of the beatmap. Due to this, animating skinning elements is trial-and-error (see the next section for methods on solving this).

My animation is playing too fast/slow, how do I fix it?

If your animation is too fast/slow, you have two ways to fix it:

Skinning

How do I make a long cursortrail?

You will need the cursormiddle.png element to be present in your skin. If you do not want it, use a transparent image.

I deleted an element, but it’s still there! How do I remove it?

If you want to remove an element, you must use a transparent image in place of the element you want removed. Then reload your skin.

How do I delete the lighting after tapping on an object?

There are two ways to do this:

I meant the particles after clicking!

How do I remove the slider end circle?

Add a transparent file called sliderendcircle.png to your skin.

How do I hide the 300 hit scores?

Add a transparent file for these filenames:

How do I add a background in main menu?

What does the @2x do?

My taiko drums are in the wrong position!

Open the skin.ini file and change the Version to 2.1 or higher.

How do I change the combo colours?

How do I disable one or more hitsounds?

To disable them, find the ones you do not like and replace it with another sound.

I use dots instead of numbers, but when I get to the 10th combo, two dots appear!

To fix this, you need to change the HitCircleOverlap value to the width of the image used for the default numbers. For example, if your the skinned element size is 60×70 pixels (width by height), the value should be 60.

Источник

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