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5 Types of League of Legends Power Spikes (+Examples)
Update: Since this article was written circa Patch 6.20, some of the specific item stats may now be out-of-date due to buffs and nerfs. Focus on the core power-spike fundamentals we teach you, they will always be relevant.
If you understand power spikes for the champions you commonly face in your lane or role, you’re more likely to choose fights at the right time come out on top.
A power spike is a point in time or a stage of progression whereby a champ has exceptional strength relative to other champs in a game. If you watch pro-level play, you may have noticed that teams regularly play around both individual and team composition power spikes to either gain an edge, or deny the enemy an edge.
You probably know different champs have their strengths and weaknesses based on their toolkit, but even if your champion is a good counter to your matchup, your opponent may have power spike that negates that counter. Building up your pool of power spike knowledge is what this article is all about.
Learning power spikes in LoL is a good example of how it’s good to balance time spent playing vs. time spent studying the game. It could take you many hours of play facing individual champions over and over until you finally get a feel for their power spikes – but taking a few moments by looking them up in a spreadsheet and other sources (which we’ll link to later) means you can learn them much more quickly.
Types of power spikes
Let’s look at each one individually
1. Level power spikes
Level 2 power spikes
Good examples of the L2 powerspikes are champions that unlock crowd control abilities at level 2 such as Thresh, Blitzcrank, or Leona. Leona was picked during the semi-finals of the 2016 MSI Invitational. The early game plan was to take advantage of the level 2 power spike Leona brought to the table with her Q and E combo; a gap-close and stun which, when backed up by an ADC makes the perfect example for the level 2 power spike. It’s worth noting that champions from other roles such as Lucian also have powerful level 2 power spikes that unlock lots of burst damage. So much so in this case, that many memes were made after it got picked up my League streamer, imaqtpie. Here’s an amazing example of this power spike in action.
Level 6 power spikes
A power spike that’s easy for newer players to focus on is the level 6 power spike when unlocking ultimates. For example, if you’re playing against an Amumu jungle, make extra effort to watch your map – you can bet he’ll be racing to level 6 before come out of nowhere with an epic gap close and AoE stun. Another go-to example is Annie who, the second she hits level 6, will be dropping an enormous bear on you and, if you get CC’ed, you’ll be back at the Nexus before you know it.
Level scaling in general
It’s worth noting that some champions scale mainly with levels (meaning they’ll always be dangerous, especially around the power spikes) whereas some champion scale well with items. The two levels mentioned above are the main ones for new players to learn. But many champs have spiked at 9,11,13,16 and 18. Other champions, typically AD carries for example, are more item-dependent. That means if they’re zoned out of farm and fall behind, they’re less of a threat than they would be if they get a strong start, which brings us onto the next type…
2. Crucial item power spikes
A great example of a pivotal item power spike is the BF Sword. Typically picked up by AD carries, this item gives +40 attack damage which makes a huge difference early game.
There’s a lot to focus on during the laning phase. But, by developing the habit of pressing Tab and glancing at your enemy’s items, noticing this early pick-up might see you play more carefully. If you have low HP but don’t want to back, think twice before risking an auto attack to last hit a cannon minion. Other power spike items worth looking for with a quick Tab check include:
So what about later game power spikes? Other examples of item powerspikes to watch for include:
We made this graphic with more detail to save you clicking around the wiki.
3. Item stack effects
Items which scale over time or with stacks can provide powerful spikes. Some are invest now, reap rewards later, such as Rod of Ages, which scales according to time. It’s weak at first compared to other items you could buy now but will have greater power in the long run if the match goes into late game. Other items are high risk, high reward, such as Mejai’s Soulstealer(see below). You gamble for stacks and stats in exchange for you racking up kills and assists without dying.
Here’s a more detailed overview of these item examples.
If you’re playing a game and you see a Dead Man’s Plate, you may recalculate your escape distance if there is a carry charging around with this item. Likewise with the Zeke’s Harbinger, you may think twice before taking on an ADC and support duo if you noticed this item picked up earlier in the game.
4. More skills, less mana
Some champions (typically ones that are more technical in nature) have more abilities in their kits. Their increased utility and versatility means they early power spikes than other champions. Good examples of these include Lee Sin, Jayce, and Nidalee, so if you find yourself slightly out of position in favor of such champions early on, remember they have an edge in this regard.
Champions the don’t use mana also represent another type of power spike, good examples for which might be Kennen, Riven and Renekton. Because they don’t have mana, they can out-sustain mana-suing champs in lane, giving them more bullying potential, especially as they gain levels and unlock more abilities. Unless your hero is a hard counter or they’re regularly way out of position, it’s often best to play conservatively against such champs.
5. Game phase power spikes
Last but not least, are game phase power spikes. Some champions have very strong early games, mid games, or late games due to their kit characteristics.
Blitzcrank is at his most powerful in the early game. The threat of his hook creates a terrifying presence in lane phase – if it lands, you’re likely dead. But as the game progresses and there’s more vision around the map and you’re more grouped with your team, the Blitz will have a much harder time making a pick.
A good example of a mid-game spiking champion is the ever-scary assassin Zed. Although he’s a difficult champion to deal with when played well, his real peak is around the mid-game. That means, if your team goes into the late game, his main power spike will have passed and you can stop crapping yourself whenever you’re not near the safety of your team.
An example of a late game power spike is Jinx, one of the latest-game ADCs on the Rift. Even if you have a mediocre early and mid-game with Jinx, because her damage scales so well with items and levels, you can seriously start coming back towards the late game.
That’s important to know – even if you’re playing from the back foot much of the game, you can take comfort in the fact that you have a late-game game power spike coming up, so if you keep playing tight and minimizing your losses, you can take advantage of it and have a good chance of coming back.
Start building your knowledge
A good exercise for this is to make a spreadsheet and take notes on the 15 champions you most commonly face in your lane. There’s an amazing resource to pull power spike information from here, Thanks to/u/karuaan in /r/summonerschool. If you read this and check out quick guides on YouTube for your opposition, you can start building up your power spike knowledge. By now, you’re probably taking the time to watch your own replays in League, so use the the journal spreadsheet template we linked to as a starting point.
Another good exercise if you watch professional-level games is to take the things you’re learning about power spikes and then see if you can spot professional players taking advantage of them in pro games. Analysts often point out situations like when a team composition has lots of level 6 power spike champions that the their opponents will tread carefully around at this stage of the game. But look out for the ones that aren’t announced by the casters and it will help this information sink in.
How to Understand Power Spikes using Mobalytics
The focused mind can pierce through stone
League of Legends is one of the competitive games that truly exemplifies the saying, “knowledge is power”. Think about what it feels like when you play against a champ the first time – naturally, you’re a bit cautious, trying to understand their range, attack patterns, and movement capabilities.
Now, think of playing against a matchup you’ve played many times and are comfortable with. You probably have no problem knowing when it’s safe to look for trades and you know when you aren’t in danger.
Part of the champion knowledge which you learn with time and experience is their power spikes. If you don’t know what a power spike is, I strongly recommend that you revisit our past article, 5 Types of League of Legends Power Spikes (+Examples).
As a quick refresher, a power spike represents a point in the match when a champion is at their relative optimal state of strength. There are several types of power spikes (seriously, check out that article I linked above).
For example, hyper-carry marksmen such as Vayne are vulnerable and weak in the early game. However, once they get enough farm, gold, and items, they become much stronger and are more effective than other champs in the late game.On the other end of the spectrum, Karma, who starts the game with her ultimate, spikes in the early phase of a match. She will always be relatively stronger than her opponents who have ability kits that have to wait until level 6 for their ult.
Why understanding power spikes is important
If you don’t understand when a champion is at its most dangerous or weakest, the game becomes much harder in terms of decision making. Let’s revisit the examples we mentioned.
A cautious player that doesn’t understand that Vayne is weak early on may not play as aggressive as they should be and she’ll be able to farm up faster to hit her spike.
The aggressive player who doesn’t know they should respect Karma early on may end up looking for an engage they shouldn’t have and end up giving up First Blood.
With so many champions, items, and situations to learn, it can be understandably hard to remember it all. Luckily, we’ve got you covered!If you don’t know by now, one of Mobalytics’ main goals is to empower gamers to learn and improve consistently and efficiently. The power spike feature within our Pre Game tool is an example of how we do so – this article will focus on how to get the most of it.
How the Mobalytics power spike tool works
The power spike feature helps you understand the individual power spikes of champions, as well as the power spikes of each team.
The spikes are organized across the three phases of the match: early, mid, and late. These phases are not set in stone but act as typical expectations for the activities and flow of what’s happening around the map.
Early game represents the first 15 minutes of a match where most players, outside of the Junglers, will stay in their lane.
Mid game usually begins when the first tower falls (normally between 15-30 minutes) – the map begins to open up and some roles will look to roam and skirmish.
Finally, after 30 minutes, the late game arrives. This is when many towers have fallen and teams are grouped for big fights contesting objectives like Baron and Elder Drake to end the match.For each of the three phases, our tool will assign one of three colors:
As a reminder, we calculate these values according to the features of a champion’s kit such as their base stats and scaling ratios. We also take into account their ability designs and cooldown rhythms. These are guidelines, not laws – it’s important to keep in mind the context of the game.
For example, if you have a green late game and you’re against a red late game, normally you would think that you should win the 1v1. However, if you had a very poor early game and that red opponent spiked and snowballed early, you may still lose despite having the green > red advantage.
Likewise, if you’re a red champ early, that doesn’t mean that you cannot defeat a green early game. If you have the right opportunity such as an allied gank or a cocky dive by your opponent you can still find success.
How to use the tool
To use the power spike tool, you’ll need a Mobalytics account. Once you’re logged in, find the Pre Game tool on the left toolbar and look for the big magical button, you can’t miss it… Next, simply queue into a game – the Pre Game works for ranked solo, ranked flex, and normal draft matches. As soon as you see the loading screen, hit the button to receive analysis which includes the power spikes feature.
Step 1. Prep for your lane matchup
Although League of Legends is a team game, most roles are expected to be responsible for a particular lane (Junglers have a bit more freedom of course). This makes it imperative for you to be as ready as possible for your matchup to make sure that you do your part.
It seems obvious, but you should prioritize your focus on the things that you can control. If you play your lane right, it puts you in the driver’s seat instead of having to rely on your teammates to carry you. Don’t go into a matchup blind!
If you have a favorable matchup, it may be a good idea to let your team know when you have an advantage. This is especially important in the early game since it’s the foundation of a match’s flow.
Step 2. Understand the other lanes
The previous step isn’t as helpful as a Jungler since invades and 1v1 duels aren’t as guaranteed, however, this next one should be your jam.
Hit the drop-down arrow to select any other role – from here, you can understand how your allies should be doing in the other lanes.
As a Jungler or roamer, you can use this information to understand where you’ll have an advantage that you can snowball, or where you can expect to go help.
Let’s say that you’re a green early game Jungler like Jarvan IV. If you have a strong early game champ like Blitzcrank in your bot lane, it’s probably a good idea to plan your pathing to maximize your strengths.
You can also look to exploit enemy weaknesses. If you’re a strong roamer like Aurelion Sol and the enemy Top laner is a red late-scaler like Nasus, taking a trip for a tower dive can help delay Nasus’s late power spike by so much that he never gets a chance to come online.
Step 3. Plan for how the teams will interact
Once you understand how the lanes will likely fare, take a look at the team comp power spikes. This section takes into account all the champs on both teams and combines the values into the phases.
If a team is green early on, they’ll likely have lane bullies and strong gank potential. If they’re green in the mid-game, they may be great skirmishers or have mobility options which excel when the map opens up. Finally, if a team has a green late game, they likely have hyper carries, strong team fighting, or potent split-push duelists.
In general, you’ll want to play proactively if a team is red and play reactively if they’re green. If they’re yellow, look to take calculated risks. Also, make sure to keep in mind to compare your rating is to plan accordingly.
Step 4 Review and learn!
After a match concludes, you can revisit any of your past Pre Games through the Match History tab. This can be particularly useful for understanding why certain matchups went well or wrong, not just for yourself but for your teammates.This can be especially powerful when you watch your replays. Did you play according to the information that was presented? Or did you lose focus and misread situations.
If you’re having trouble with a matchup or champion, study the tendencies of their power spikes. LoL Wiki is a great reference for understanding the nuances of champion stat ratios and abilities.
You can also take a look at how high-level players play in different situations (all you need is to enter their summoner and server). How do their play patterns differ between the different phases in relation to green/yellow/red matchups? Take notes and apply their adaptations to your own play.
General reference points
As a closer, let’s cover some of the reasons why champions are given their power spike ratings. We’ll be looking at greens and reds since they’re the most defined and easy to understand:
Early game green examples:
Early game red examples:
Mid game green examples:
Mid game red examples:
Late game green examples:
Late game red examples:
Thanks for reading! We worked really hard to make it easy to understand power spikes with our tool so we hope you find it and this article helpful. As always, feel free to join us in Discord if you have any questions.
WRITTEN BY
Agilio Macabasco
A gamer since birth (Dad was a hardcore 80’s arcade-goer). Here to tell the stories of gamers by gamers, as we take the next step towards pushing the evolution of esports.
Yasuo Build Guide by GodFaker
[10.12] 2 Item Power Spike God Yasuo Guide
[10.12] 2 Item Power Spike God Yasuo Guide
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Runes: Standard [1]
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Flash
Ignite
Flash
Ignite
Cleanse
Flash
Exhaust
Flash
Flash
Flash
Ignite
Items
Ability Order Standard
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Steel Tempest (Q)
Wind Wall (W)
Sweeping Blade (E)
Last Breath (R)
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Steel Tempest (Q)
Wind Wall (W)
Sweeping Blade (E)
Last Breath (R)
Threats & Synergies
Annie
She will destroy you in lane 3-6 and for the rest of the game, only real chance you have is to punish her 1-2 and then hope you can outplay her leading into the mid and late game with your jungle, she will 2 shot you!
Talon
Use your W to block his R or W. He’ll have insane map pressure be sure to buy pink wards and ping.
Darius
Might as well perma ban him
Aurelion Sol
An experienced ASol will make your laning phase a nightmare plus his ridiculous side lane pressure with his E.
Dr. Mundo
If you’re playing against a mundo with Yuumi you will lose, there is no counterplay trust me.
Yuumi
This champion is a rat kill it at all costs, she can make easy games turn into a living nightmare
Vladimir
Early to Mid-Game he will make your life a nightmare, you can 1v1 him late if he doesn’t get fed and you aren’t like 2 items behind (ALWAYS BUILD EXECUTIONER’S AGAINST VLADIMIR!)
Fiora
You can have 3 items and she can have 1 1/2 and she will destroy you if you don’t know how to play around her parry, predict movements to nado, or know how to conserve your E and Q.
Irelia
Singed
He will make doing and Beyblading, E Qing impossible with his ability to make you Grounded and being able to out run you with his R’s movement speed, Regen, armor and mr boost, and extra damage to his Q
Katarina
Nocturne
Nocturne can run you down super easily, I suggest pinging or asking for a gank while under your tower since he has no escape besides flash or using his R on another champ.
Wukong
Nerf this champion.
Teemo
THE BIGGEST RAT ON THIS PLANET THIS CHAMPION NEEDS TO BE REMOVED I HATE IT WITH A PASSION THE MOST ANNOYING THING IN THE UNIVERSE.
Yasuo
You’re your biggest weakness as a yasuo player.
Orianna
Stay outside of her ball’s range at all time and you’ll win lane if she runs out of mana and tries to continue to push her wave in
He will out sustain you, out damage you, out trade you. Have fun 🙂
If he has BORK and you’re behind you won’t kill him
Nasus
Stonk God, he can Q you 4 times and you’ll die
Pantheon
If he’s PTA and starts W you will lose lane unless you can farm under tower and poke him out then try to dive him. If lane doesn’t go terrible you’ll win Post-6
Riven
A Skilled Riven will make your game a nightmare.
Renekton
Like Darius, Riven and Irelia Renekton can just run you down. Easily one of if not your hardest matchup if he gets ahead
If you get out traded at any point in lane if you’re even its over unless you can get ganked a few time and get a lead.
Galio
Dodge his E and W with your E and run him down.
Rumble
If you run him down when you’re equal you will most likely lose, if you dive him 6 he can R you and shield himself making it so you might no kill him and you can’t get out of tower range.
If you don’t know how to use your kit properly and don’t know how Pyke’s Q and E works he’ll crush you in lane. He can easily fake roam so be careful of this!
Akali
A Skill matchup whoever can outplay the other and out poke the other will win.
Aatrox
Skill Matchup buy Grievous and always take ignite.
Lissandra
If liss can poke you out early you will lose your laning phase, this is a matchup where you need to play passive.
Xerath
He can 100-0 you if he has the slightest lead, try to make him burn summs and punish him pre 6
Kassadin
Conserve your E’s against Kass if he’s low on mana w/o a blue he’s a free kill
If you don’t take cleanse and can’t dodge her Sleep and Q combo you’ll lose lane.
Camille
Qiyana
Diana
Punish her early and don’t overextend because she will run you down with her R plus jungler.
Blitzcrank
As long as he doesn’t get fed bot side you’ll be okay; at the same time if the blitzcrank is for some reason your mid matchup and is running something like PTA you will lose every trade, and the lane.
Rengar
If a good Rengar can abuse top side bushes laning will be a nightmare
Garen
Run away from his Q and E and try to out trade him by using your E to escape if he tries to run you down with his Q
Syndra
Predict her Q’s to burn her mana now that she’s been nerfed.
Gangplank
Kennen
He can easily run you down, make him waste his abilities/summs and go back in on him if you’re in a good position to
LeBlanc
Sylas
Punish him 1-6 and stay behind your wave to block his E or use your WW so you can get behind him and possibly kill him.
Illaoi
Riot Nerf this champion please! Illaoi can punish you extremely hard, depending on the Illaoi’s skill level and experience you can take doran’s shield into this matchup top side.
Zilean
Almost impossible to run a Zilean down, he can speed boost himself, self revive, wave clear, stun, and level up his teammates. (Pre-nerf aatrox basically but AP)
Malzahar
If you can punish malzahar, build QSS early, and not get camped by their jg and another solo laner it’s a pretty easy matchup.
Corki
Wait out his Armor Shredding and Dodge his R.
Veigar
Don’t run into his wall and dodge his abilities if you’re inside, easy matchup.
Anivia
Make her burn her wall and Q you’ll win every trade, try to burn her revive before you hit level 6.
Punish him in lane after 6 try to stay in range of his R so that you can WW it and make him burn it, with no R he has no kill pressure on you if you’re ahead and he’s behind
Karma
She’ll poke you out and make killing other champs a nightmare. Try to get a gank from your jungler to make your laning phase easier against Karma to snowball her to make her impact weak.